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Quelques essais graphique sur les shaders GLSL. Certains sont des modifications de shader existants, mais la reflection/refraction chromatique a été ajoutées. Voici le fichier RenderMonkey. Voici le fichier RenderMonkey. Voici le fichier RenderMonkey.
RenderMonkey est disponible en téléchargement ici. Here's the 132 Megapixels of a Mandelbulb. I've used OpenLayers and MapTiler to enable the viewing of that too huge image.
Next step is : Going to gigapixels ....
The jpeg version can be downloaded here. I've make a little improvement in my mandelbub renderer software. Now I can render image bigger than the screen with no limitation. Here are some example of huge render.
You can click on the image to open in a new pop up window or save it. I'm trying to build a 135 Mega pixels image that will probably available soon. (If no technical issues). |
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That weekend lead me to some funny experience on fractals. As usual these times I've decide to code a simple mandelbrot tracer but working on GPU for fast restults. Was easy : But that is not enough, I've read 'Science et vie' magazine and they we're talking about something called a 'Mandelbulb'. It's a sort of 3D fractal made by
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And here are some videos of the resulting opengl shader in action, that's realtime and recorded with Fraps.
Of course after made that shader inside RenderMonkey, I've decided to port it on Java to make a little software enabling people to "Explore" theses kind of fractal, take screenshot and why not make a hight resolution movies... That's for soon.
2 new video of a modded version of my REAL-TIME DOF box software. I've recently found a nice video with his RGB and DM images (150 images) on the DOF PRO website; I was searching for that kind of sample from month ... So i've imagined to load that video and process it with the software ... and here is the result. (Resolution was only 400x300 :( ) . It's taken with FRAPS in realtime so the framerate is not very good.
A brand new version of my Wax Dof Box software. This software let you change the depth of field focus distance in an image. For this you need an RGB image and a Depth Map image (usually done in raytracer, but can be done by hand too). It's now GPU accelerated with some GLSL shaders and is 20-30* times more faster than the CPU version. (The slow parts now are when exchanging memory between GPU & CPU but still faster than using CPU alone).
Here's the link to download it.
And some screenshots of the UI when changing the Distance :
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